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Kowloon is a school project I worked on together with Tycho Terryn, Vincent Van den Heede, Thomas Muys and Waldo Vandermeiren. We created a puzzle-horror game that is located in Kowloon, a now abandoned city with dark and narrow alleys. I was responsible for the modeling and texturing of assets and inventing challenging puzzles.

 

Tools used: 3DSMax 2010, Mudbox 2010, Photoshop CS4, UDK

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kowloon_01

 

kowloon_02

kowloon_03

 

DUMPSTER

Tri Count: 436

Texture Size: 1024x1024

kowloon_04

 

LADDER

Tri Count: 468

Texture Size: 1024x1024

Left to right: high poly, low poly, low poly + normalmap, finished model

kowloon_04

 

GARBAGE BAG

Tri Count: 254

Texture Size: 512x512

Left top to right bottom: High poly, low poly, low poly + normalmap, finished model

kowloon_06

 

 

 

 

copyright © 2012 Wannes Vanderstappen