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For the game Global Green, I also created a level editor. It is written in C# using a combination of XNA and Windows Forms.



  • Create entire levels, ready to use in the game.
  • Terrain editor with multiple brushes to shape the terrain, automatic texturing of slopes/flat surfaces, low/high places.
  • Path editor to create the path the airplane will follow in game, using control points.
  • Placement of areas and scenery to fill up the level.
  • Easy to use gizmos to handle translation, rotation and scaling of objects.
  • Environment settings to change sun light settings, ambient light, fog, ...
  • Undo/Redo functionality.
  • Editing of level information that is displayed in the game.
  • Multiple viewports with top view camera option.

Tools used: XNA Game Studio 4, Visual Studio 2010


The latest version of the game and the editor can be downloaded here.









copyright © 2012 Wannes Vanderstappen