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Around May-June 2010, I made this framework. It is written in C++ and uses the DirectX 10 SDK and NVIDIA PhysX SDK.

 

Features:

  • Large open terrain from heightmap with automatic texturing.
  • Grass geometry shader, with wind animation. My paper about the grass shader can be downloaded here (Dutch).
  • Realistic water with possibility to animate geometry for large scale waves.
  • Physics, collision detection, trigger volumes and forcefields with the use of the NVIDIA PhysX SDK.
  • Post processing shaders: Bloom, Underwater effect.
  • First person character controller with inventory system.
  • Use of models + materials
  • Sunlight/Ambient light + possibility to use spotlights.
  • Camera system to switch between multiple cameras
 

directx10_framework_01

 

directx10_framework_02

 

directx10_framework_03

 
 

 

 

copyright © 2012 Wannes Vanderstappen